OBJ / Quad sample

 From:  Michael Gibson
149.5 In reply to 149.3 
> Another thing that would be very good is merged vertices (with good tesselation)
> along fillets, but I guess that's a tricky thing to code.

Could you please explain this one a little bit more?

The tessellation should already be producing matching vertices between surfaces that are joined to each other, including fillets...

- Michael