Wrinkles in 3ds exports?

 From:  Michael Gibson
1392.5 In reply to 1392.4 
Hi Sheik, there does seem to be some problem with the mesh generation in MoI on this model.

It appears that one area of the mesh is not getting subdivided in that tightly curved area.

So there is a region with a more tightly subdivided area (which then hugs closer to the true surface) right adjacent to a non-subdivided area (which causes a kind of "chord" away from the true surface) which creates a kind of bumping effect.

In the meshing options dialog, if you move the slider over to the right a ways (towards the "More polygons" direction), it can help to avoid this problem right now and create a more proper even subdivision.

I'll take a closer look and see if I can figure out what is going wrong in this case.

- Michael