OBJ2MoI challenge

 From:  Lemo (LEMONNADO)
1350.1 
I ran into an issue I cannot resolve. After the creation of a sphere in another 3d Package I convert it with the script and import it into MoI3D. All the sphere goodness is there. I wish to create planes where the edges of the previous polygons have been. I select the create plane command and select two points in between which the new plane should be constructed. A plane is generated, but that planes axis does not follow the objects orientation but the viewport axis or maybe the axis of the first point/edge selected. Selecting the two diagonal points in the different viewports and creating a plane yields viewport dependent plane orientation but not the desired one. I tried the different snap settings but for no avail. Where do I err?
Cheers
Rainer