Thank you, Michael.
Referring to a post by Shroomer about "editing geometry" :
["Hi shroomer, it is not especially easy to make those kinds of edits, you can't just drag edges around like in a poly modeler. See this FAQ post for some explanation on how the structure of MoI's models is different from a poly model. - Michael
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thanks for your honest reply - i thought this would be the case. i do, however, look forward to seeing easier editabilty in future releases of MoI. unfortunately, i don't have the patience or skill to plan my modelling in its entirety, so for me full editing tools are a must. - Shroomer "]
As Shroomer, I would like to be able to edit the object easily, with as less control points as possible, as I use the modelling software as a tool to try out different variations in shape and proportion of the original concept drawn with splines / curves.
Wouldn´t the integration of T-splines greatly expand the modelling-potential of MoI ?
["A typical T-Splines surface will have up to 70% less control points than the identical equivalent set of NURBS patches.
* organic models with high detail in some areas and low detail in others
* editable seamless models instead of models comprised of multiple NURBS patches
* greater fine-grained control of their modeling
By incorporating the T-Tools software development kit (SDK) into your own application, you can take advantage of T-Splines' superior properties for reverse engineering, modeling, and pre- and post-processing surface repair before analysis and CAM"].
It looks like there are a lot of Cinema / poly-modellers interested in an easy-to.-use nurbs-modeller like MoI but find it difficult to access. A plugin like T-Splines would give them the best of both sides and even moer - the method of modeeling they are used to but better and the conversion to nurbs.
What is your opinion about this plugin ?
Regards TOM
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