Why Moi ?

 From:  Michael Gibson
1322.8 In reply to 1322.7 
Hi Tom, pure quad meshes are a pretty different thing, which MoI does not do right now.

Pure quad output would definitely be useful for doing sub-d type edits on a generated mesh, but it would also give a lot denser mesh with a more complex wireframe.

For example here:



Trying to do a pure quad mesh would mean creating a whole bunch of little quads on that top planar face instead of having just one n-gon there.

I would like to work on pure quad generation in the future but it is a much different problem.

MoI's current output is friendly for direct polygon editing, but not really for sub-d smoothing type operations.


> Although nurbs-modelling seems so easy, it is a bit difficult to get into
> a different thought-frame when you only have worked with poly -
> modellers before.

Yup, it is a very different approach.

I've definitely heard from many people who get a bit confused in MoI because they expect it to behave similar to a polygon modeler.

But the differences in behavior are also kind of why it is useful as an additional tool - if it worked exactly the same as a poly modeler then you would just use your poly modeler to do the same stuff.


> If you dont mind I will post it when finished in Cinema so I may be
> able to catch up some constructive tips how to handle it in MoI ;-)

Certainly!

- Michael