MoI 1.0 is released!

 From:  Michael Gibson
1284.30 In reply to 1284.27 
> This is a great news for the 3D community.
> With MOI, you build the bridge that didn't exist between polygonal and CAD worlds.
>
> I bet MOI will change the way people consider NURBS.

Hi Alexis, thanks for your confidence!

I've had a lot of people mention similar stuff to me, that they were watching NURBS kind of dying out in the CGI world, with all of the new energy going only into poly/subd and brush displacement type stuff.

One thing that really stood in the way was export quality from NURBS to polygons. It seems that a lot of CGI-focused people gave up on using NURBS when they had difficulties getting good quality meshes generated from their models.

This is a really key area that I put a lot of effort into with MoI - having that part work better makes it a lot more feasible to make use of NURBS as a kind of supplementary tool along side of polygons for areas where NURBS has benefits, like industrial / mechanical type things...

- Michael