Character head in MOI - first attempt

 From:  curveman
1214.9 
I'm doing the face partly to get a better feel for creating NURBs designs with arbitrary curvature. I made this using the conventional "draw in 2D and loft/extrude/bevel" method
and realized doing it that I have to get more practice at constructing arbitrarily shaped freeform NURBs surfaces if I want to be able to create designs with more elegant lines
and contours.

The human face project is my entry point into the realm of "no fear" NURBs design. =) Its already given me a much better sense of how certain kinds of designs that I know how to
do with subDs can be realized in MOI, and it feels liberating. Good to push yourself this way every once in a while.

Wheelbase