Character head in MOI - first attempt

 From:  curveman
1214.21 
I suppose another way to go about fast organic modeling is to subD model the object, export the subD control cage to OBJ, 3DM it and the retrace the cage with spline loops in MOI.

Here's a somewhat sloppy first attempt at working off a subD cage. It actually seems like a decent way to block out an organic shape and could definitely be done better than I've done did here.

joystick