>> Another method that I see sometimes used is a kind of hybrid NURBS / Polygon approach where different individual pieces are modeled using NURBS tools like a sweep for a top cheekbone, or most of a nose, but you keep all the pieces separated with some space between them and then in the poly modeler add polygons to connect the pieces together.<<
Dassault Systemes seem to be using a subD/NURBs hybrid modeler in their Imagine and Shape product
http://www.youtube.com/watch?v=RwOuaNvpPLI
It looks like a subD control cage being used to a drive a NURBS engine.
I would personally love to see a voxel based freeform foam/gel modeler driving a NURBS surface engine or some kind of metaballs -> NURBS modeler for organic stuff. One can dream, heh heh. =]
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