Surface render doesn't follow shallow curve

 From:  Lestatdelc
10950.1 
I have run into an issue where the surface of a curved plane of an extruded shape doesn't seamless render Elon the curve of the edge, but looks "polygon"-ish and doesn't confirm to the actual edges.

Is there a setting or something that can be done to make the rendered/displayed surface not "jump" or "misalign" to the actual edge?

This seems to be a display/viewing issue on the screen, and not in the actual geometry of the object.