My most recent work in MOI...

 From:  Michael Gibson
1072.12 In reply to 1072.11 
Hi Tommy, there currently isn't any way within MoI to flip the normals, there just isn't hardly anything within MoI itself right now that is sensitive to it.

If you can make a finished solid out of your object instead of an open surface, the normals should get oriented towards the "outside" automatically.

I really expected a polygon modeler to be able to handle flipping a mesh object correctly though. Instead of throwing out the vertex normals, XSI should just flip the normals as well as flipping the polygons. Is there any way you can submit a bug report to get this fixed up in XSI?

I do want to add a way to control flipping at export time from MoI in a future version though.

Until then it may be possible to use double-sided materials or something for these objects?

- Michael