Hi Michael !
Moi is amazing , if you could do something with UVs I'm sure it would be BIG selling point for a lot people, the problem with with nurbs meshes
is they are heavy triangulated so you can't select loop to mark seam easily in 3D app you must select whole loop edge by edge which can be painful and time consuming.
I would see it like that :
- possible to perfectly unwrap mesh to tiled uv map (like Zbrush but with continuity ) or
- maybe possible ? to cut uwmap along selected isoparms in Moi like in this thread (jbshorty) http://moi3d.com/forum/messages.php?webtag=MOI&msg=836.12
I mean some kind of texture friendly uvmapping feature.
Think about this because it could open Moi to whole new market - for people who want to use textures instead of shaders.
|