Hi,
What's wrong with UVs ??
I'm sure NURBS should have perfect tiled unwrap , maybe I don't understand something ? (I'm new to nurbs)
UVs from Moi look perfect but only in planar - vertical faces are shrinked and distorted to fit uv space :/ and uv islands are stacked one on another.
Will there be an option in commercial Moi for Uvs friendly export ? One point for using NURBS is that you don't have do any uvmapping later.
I'd like use MOI for architectural modeling I want to use textures and uvmapping straight from Moi,does it make any sense ?
What is your workflow or workaround ?
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