What's wrong with UVs ?

 From:  knightxor

What's wrong with UVs ??

I'm sure NURBS should have perfect tiled unwrap , maybe I don't understand something ? (I'm new to nurbs)

UVs from Moi look perfect but only in planar - vertical faces are shrinked and distorted to fit uv space :/ and uv islands are stacked one on another.
Will there be an option in commercial Moi for Uvs friendly export ? One point for using NURBS is that you don't have do any uvmapping later.

I'd like use MOI for architectural modeling I want to use textures and uvmapping straight from Moi,does it make any sense ?
What is your workflow or workaround ?