MoI under Linux! Yes! It works!

 From:  Michael Gibson
1047.3 In reply to 1047.1 
Hi zsouthboy, I'm glad that you have it working!

But I'm not really sure that this is going to work as a fully general solution though. The problem is that the SwiftShader DLL is a software only renderer. It just isn't able to handle a larger number of polygons, particularly with a lot of alpha blending which MoI tends to use for several things.

I gave it a test over here and the speed results were not encouraging - using just a medium complex model I got 606 milliseconds per frame using SwiftShader, compared to 49ms per frame using regular hardware rendering. This is on a system with a P4 2.4Ghz, Radeon 9600 pro.

Things are significantly sluggish with the software-only rendering, even just drawing the grid with no objects in the scene at all is pretty slow.

SwiftShader is just more oriented towards being used in games that have a low polygon count.

MoI is just not designed with a low polygon count in mind, the overall design assumes that you have a graphics card that can rasterize quite a lot of alpha-blended polygons quickly...

- Michael