Smoothing Polygons

 From:  Michael Gibson
1027.6 In reply to 1027.5 
Hi Pozero,

> Ok, there are options I use by default. I guess I should type some numbers
> inside of Divide Larger Than or other two empty boxes.

I'd recommend using just the "Divide larger than", and leave the other ones alone for now.

Were you able to see the example for "Divide larger than" in the documentation here:
http://moi3d.com/beta/moi_command_reference2.zip ? It shows how it is used to create smaller polygons by breaking up any that are bigger than the distance you enter there.


> Please Michael, tell me what are the best exporting options in MoI for my mesh
> if I want to deform it (make a character) inside of other app?

There is no one single best setting for every single object, the best settings for stuff like "Divide larger than" can be different for different models, they depend on the size of your model.

If your model is for example about 10 units in size across, I would start with a value of 0.5 in that "Divide larger than" box, and then push the "Update mesh" button and see how that looks. If you want more divisions, decrease that number by halves until you get the size you want.


> That mean that I need highest polygons model that is possible.

Well, the highest amount possible might be millions and millions of them, so you probably don't want that since it would generate an extremely large file and would be very slow to work with.

Just start with 0.5 in that "Divide larger than" box, and if you want fewer polygons increase that number, and if you want more polygons, decrease that number in stages, like try 0.5, 0.3, 0.1, etc...

If you are still stuck, please post your .3dm file - if I can check out your actual model file it would help me to recommend some good settings for your particular model.

Hope this helps!

- Michael