Hi Pozero - the density slider that you used in MoI is based off of surface curvature, it will add more polygons around the curved area of the tail, but it won't really divide up flatter areas.
However, there are additional meshing controls that you can use to force MoI to create more polygons even in flatter areas.
When you save out to a mesh from MoI, in the Meshing options dialog click the small arrow in the lower-left corner to expand it to see more meshing options.
Inside there is an option "Divide larger than" - put in a distance here and MoI will further subdivide any polygon edges larger than that size. This will help to get more polygons added to your model so it will deform better. The distance you use will be dependent on the size of your mode.
There is an example and some more explanation of this meshing option in the documentation here: http://moi3d.com/beta/moi_command_reference2.zip, look for the section "Meshing options", and the "Divide larger than" option in there.
Hope this helps!
- Michael
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