Quad export

 From:  Michael Gibson
1016.4 In reply to 1016.3 
Hi Vince, some programs like Silo have some "re-topologizer" type tools that could help with that process.

But I think it requires some assistance from you to place points at good areas, I don't think it is like "push one button and convert to quads".

It would be pretty tough to write a fully automatic mechanism for that.

If you only use "untrimmed" NURBS surfaces, like the surfaces you get from lofting or sweeping and never use any boolean operations, then those types of surfaces should convert to nearly all quads, the only place there won't be quads is where the mesh subdivides into smaller levels to add detail.

- Michael