Hi Per, attached is the best that I've been able to come up with so far.
This version has 3 layers that are lofted. You can adjust the shape by moving the different layers up or down in the front or right view, and also by using Transform / Scale / Scale2D in the top view to enlarge or shrink them, or by adjusting control points of one of the curves.
I think that would let you tune the curvature enough to match up with the profile in your blueprint.
I'm not really too happy with the edge of the longer sloped part, it seems like that should be more gradual and not as abrupt. But unfortunately that is really quite difficult to do and also maintain an exact match to the bottom outline.
I think that a variable radius fillet would help here (which MoI does not currently have), because then that edge could maybe be modeled as a sharp edge and get rounded with a variable radius fillet that dropped off to zero as it approached the bottom.
- Michael
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