Thanks for the reply, Frenchy.
My workflow has two reasons :
First, voxelisation and remeshing gives me very clean meshes
with equally distributed triangles, no stretching, no artefacts.
And second, the "Vertex Painting" works great as well as you you can see.
I have no uv maps, instead I paint on the high poly mesh itself.
Granted, I don't build for games etc., just want to get I cleanly built and
textured model without retopo, uvmapping and all that mess.
Oliver
o5m6.de
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