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Part 01
0.00 Step 1 - Draw the SPlines
1.06 Step 2 - Make Surface - Patch with NetWork and Loft
3.00 Step 3 - Trim some Patches
3.20 Step 4 - Retopologize the Patches
3.22 a) I use the "Multi Iso" script to create Iso Curve faster
3.41 b) I use the "Reconstruct Curve" script to create Polyline out of the so Curves
3.40 c) I use Loft setUp Straight to create Polygon Patches
3.50 d) I Snap Isocurves manually
3.55 sometimes I check flow the "SUbD" script
4.20 e) i use "SSPlit" script to create some harder edges
4.40 Step 5 - Last Mesh Check
4.55 Step 6 - the CleanUp Trick
5.00 moi 3.0 Export OBJ - Quads Angle Max Low...
5.11 ...Moi Beta 4.0 Import OBJ with the new Importer
5.15 Tadaaa!
5.20 Copy / Past back to Moi 3.0
5.45 Step 7 - Start to Trimming and Tweaking
6.15 Step 8 - Make some fillets
6.20 a) I use "the "Reconstruct Curve" script to create 200 Control Points Rebuild
6.40 b) i use the "Pipe 2" script to create a trim Pipe
7.20 Step 9 - Struggling and Tweaking with Network, Blend and Fillets
Part 02
0.05 Step 10 - Trim the Light Holes and define the Patch-Shape
1.20 Step 11 - Build the Light Exterior
2.40 Step 12 - Create some Fillets
8.25 Step 13 - Make the Rolls to Wheels
11.00 Step 14 - Define Some details
12.20 Repair a Wrong Trimmed Patch
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