Hi Psygorn, it looks like you've got some edge fragmentation in the surface before you shell:
the other thing that's kind of problematic with your shape here is with this edge being a trim curve on a plane:
If you make a blend off of that, these edges will not be smooth to each other even though the surfaces are smooth where they touch:
If that edge was a natural edge of the underlying surface then you would get both surface and edge smoothness there.
it would probably be best to make that one single longer surface instead.
- Michael
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