Moi <> Blender !

 From:  mdesign
9924.11 In reply to 9924.10 
Wait, wait, wait. Are you saying that plugin moves patches and curves from Moi3d to Blender? That would be insane. This is not a problem to trim all surfaces. Wow! I`m amazed :) I`ve thought that convert nurbs to polygons and moves geometry as OBJ/FBX file. I haven`t known that FBX can handle nurbs patches.