Hi Iwan, I am glad you are enjoying MoI - thanks for the feedback and posting the model.
Nice model - very clean construction!
> - extract U/V iso curve from any already built surface
This is something I expect to add to version 2, I think it will go as an additional command under Construct / Curve, where Project and Isect are currently at.
> - edit the surface with points on the drawing curves
You mean by editing points along the edges of a solid? Unfortunately this one is quite difficult to achieve, the structure of MoI's objects makes it hard to pull pieces of a joined solid around while guaranteeing that the edges don't pull apart to create gaps.
It's a lot different structure than a polygon modeler... This post here tries to explain some of the difficulties with squishing things with shared edges with this kind of object structure: http://moi3d.com/forum/index.php?webtag=MOI&msg=759.12
However, the same structure that makes it difficult to pull points of a solid around is also the reason why boolean operations work so well, since booleans create "trim curves" that mark regions of a surface that are inactive instead of actually cutting things up into tons of tiny slivery pieces like polygon-based booleans do.
- Michael
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