Hi pafurijaz, I think the issue is that the filleter in the geometry library that MoI uses is not able to build a fillet with this type of edge topology:
The problem is that a fillet segment needs to be constructed between these 2 faces, but they do not share an edge in common, they only share a vertex in common:
This will probably be a limitation in MoI's filleting until I'm able to get a different geometry library set up for handling filleting.
- Michael
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