This for me is an extraordinary features, With Blender is simple for me making a fast concept with SubD and then import these geometry unchanged and with the same control points, with a good topology and splitted edge I get out great base shape.
An other test with a simple yacht but now I understood well the basic rules of Moi importer
Model imported in Moi3D
Model imported in Moi3D
Blender SubD geometry with edge creases
Blender SubD geometry with edge creases

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