Experiments with SubD

 From:  pafurijaz
9908.1 
I really love the way that Moi3D menage the conversion of geometry with a bit knowledge you can get out nice sharp edges and smooth surfaces, then after import I join together all parts and I start detailing the model with bevel holes etc.

Here a view of model inside Blender


And here the file converted with Moi3D




and here an other conversion made with moi 4 Vbeta