Is there a way to avoid having sharp edges (Kayak edges) after you join two surfaces created using network?

 From:  ed (EDDYF)
9881.4 In reply to 9881.1 
Hi Psygorn -

Here's my take on the kayak. I think the approach depends on if you need precision because you'll use the model to build one, or if you're making a model just for rendering a concept. There are a lot of posts on the Moi forum about modeling boats in general, and getting a precise result is not trivial.

My approach falls into the "make a model for rendering" category.



I think it will be difficult to piece together four networks and have the edges blend together as you want. My approach is to use one large network.

The Red & Green curves represent the side view and the ends must touch. The Orange & blue curves are mirrors that represent the top view, and the ends must meet at a single point with the Red & Green curves.

The two small cyan closed profile curves at each end are derivatives of the center profile curve. That is, they are resized and re-shaped via their control points so each of the three profiles has the same number of points. I don't know if a common point-count is necessary, but I like to make all profiles from copies of the central profile. The small end profiles accomplish two things: Their pointed shape at the bottom define the bow and stern, and they minimize pinching where the network is collapsing to the single point at each end.

I used Network > Lighter to create the kayak. The nice thing about Networks is you can point edit, or move / resize, any of the curves afterwards and immediately see the effect on the network.

Ed Ferguson





EDITED: 13 Jul 2020 by EDDYF