Is there a way to avoid having sharp edges (Kayak edges) after you join two surfaces created using network?

 From:  Psygorn (DRILLBIT)
9881.1 
Hello folks,

I just want to know what are the ways to create two (or more) surfaces using any surface creation method within moi3d and having them joined together not forming a sharp or kayak edge! take a look at the picture. You may understand better what my problem is.

I know how it is done in SW, I just don't know how it is done in moi3d. Is it possible to do it in moi3d v3?

Best,
DrillBit
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