Vespa

 From:  Mauro (M-DYNAMICS)
9790.1 
Quarantine gives me some free time,so i decided to finish this project started few years ago.

Vespa ( Wasp= English) mother of all scooters,patented in 1946,icon of industrial design.



Engineer D'Ascanio was inspired by his aeronautical background.
It was more a vehicle than a bike.Large two seat saddle,driver's feet isolated from dust and mud.
Mounting a windshield and dress a raincoat you can drive in the rain.
Before cars,Vespa was the only way to travel with the family



Famous all over the world,from Hollywood...



...to " the other side of the Alps" :)



Modeling speaking,we are in the grey area here: SubD ?...Nurbs? This is my workflow

Bool fusion









Great challenge the handlebar:Sphere with control points moved to get a "drop" shape



Loft:circle as start then copied and moved its points



Slicing sections and blend G2





Sweep or Network..i don't remember :) :)



Offset surface then close the sides to get a solid



Bool union with the frame and variable fillet



Sweep and Loft









Bool fusion for the side pocket





I did it without exact dimensions (by eye) so some details i left,something else is not mechanically correct







Quarantine gave me time to jump into Blender...no complains:it's free !! :) :)
Thousands of Gurus and tutorials,an add-on for everything..what else you need ? :)
So export straight from Moi to Blender as Ngons
Import without problems,no flipped normals..all ok !
Here Wire screenshot,no retopo...Mesh virgin as Michael did it :) ( An Italian way of saying)



As an old user of unbiased render ( Fry-Arion) i choose Luxcore thanks to Pilou with his precious suggestions here on the forum
I tried to get the original color of the paint,metallic light blue with a nuance of green... a mix





Considering that i'm 58,
two years without render images
start Blender from 3 weeks
an old hardware ( core duo quad 2.66-8 Gb Ram-GTX 460)
..too many excuses.. :) :)
this is just a new begin


M