Just compleated my VW T3, quite happy with the exterior, but whish I could figure out how to hollow the modell out in order to make an interior.
Tried shell and inset but probably did so too late into the modelling, I couldn't. Any Ideas how to best do this?
Another skill I lack is UV mapping, all painwork is now done by trimming the surfaces. It works but it would probably be more practical with texture files.
//Oskar

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