Node Editor • Random Move Scale Rotate

 From:  Whiteman Dynamic (TIM_WHITEMAN)
9779.14 In reply to 9779.9 
Hey James,

You're an absolute genius! Seriously, WOW! Honestly, one of the coolest things I've seen in a long time! Thank you so much for your kind patience and for taking the time to help me out. I very much appreciate your help and expertise.

Now here's the bit where I sound a bit ungrateful (but I am genuinely extremely grateful!)... This node circuit is next level awesome and there is no way I would've figured all of that out for myself this lifetime! :D Please forgive me for asking, I was wondering if there is anyway to achieve the same functionality, but with a number of pre-modelled, selected objects? So instead of randomly created blocks, the "ClickMe" switch would randomly move, scale and rotate the existing selected models? So for example, if I had say 10 different rough building shapes (10 simple building shape solids), the ClickMe switch would move, scale and rotate each solid into a slightly different size and configuration, exactly the same result as what you have with the blocks in your node circuit.

I do completely understand if I am asking too much and really do not want to cause you any further inconvenience. What you have created here is so incredibly awesome as it is! There is already a great deal I can do with randomBuildings.nod!

Thank you so much!

Kind regards,

Tim