awhile ago, using methods similar to what burrman shows, i made a car model concept using rhino 5. i wasn't worried about rounded edges. it was just for conceptual purposes. but it was very easy to do. from what i can tell, all the same tools are in moi.
i've often seen on the rhino and moi forums, people saying you can't model cars with nurbs. i'm not really sure why they say that. i haven't found it to be any trouble at all. i've never used subd. from what i can tell, subd makes rounding/blending much easier. but it makes it harder to precisely get the type of curves you want.
the main operations i used were:
curve from two views
2 rail sweep
surface from curve network
sometimes it helps to rebuild the curves after they are created. for some reason, the curves can come out with odd point distributions. this then affects the surfaces. so to get more uniform surfaces, the rebuild command is essential. you can see this with zerbra plots of the surfaces (this isn't available in moi though).
anthony
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