[NodeEditor] How i can Filet / Chamfer Points (corners) from a Rectangle Node ?

 From:  James (JFH)
9666.15 In reply to 9666.14 
Karsten,

It is good to hear from you; I hope you are well.

Regarding the curve filleting: The points that appear when applying "Fillet" UI tool to a selected polyline, are point objects, That is to say, the points appear in the "Types" Menu of Scene Browser.

This is not the case with points displayed when applying "ShowPts" to the same polyline.
AFAIK, being point objects should mean that they are addressable to NE (unlike ShowPts artefacts).

In my node wishlist proposal: http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.145 I suggested that all points be selected and the "Radi" input accept a numArray, so that each corner would be rounded by the corresponding radius to number in numArray.

Perhaps the Fillet factory does not have this multi-processing capability. If the node can only accept a single number input radius, it should nevertheless be able to be applied to a pattern selection of points, much like as in my node wishlist proposal: http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.142

Although, I think it would be best if the selection and split operations of points to be coded within the "Fillet"node itself, but to make the procedure explicit I have shown them here as precursors nodes.

James
https://www.instagram.com/nodeology/

EDITED: 3 Feb 2020 by JFH

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