Hi pior,
> but rather the fact that going to ortho view could be avoided altogether thanks
> to the addition of a few manipulators/interaction paradigms.
I'd definitely be interested to see the ideas! But I'm doubtful that any of these things displayed in a 3D perspective view will be able to give the same kind of accuracy that is inherent in the 2D views where there is not any perspective foreshortening happening.
That is not to say that more types of 3D view mechanisms would not be useful in many situations. Just that I don't see that they are likely to be a full replacement for working with 2D curves inside 2D views.
> But while we are at it : why the need for icons there in the first place anyways ?
I guess it's not exactly required but it's a more consistent fit with action buttons in the rest of the UI.
> They honestly do not make the interaction any faster than plain text ...
It's subtle but they actually do, the text being shorter is slightly more difficult to target.
I do like the text you show there too though, more text does help with describing things certainly.
But there is no other area in MoI that has a text button display quite like that. In general a consistent look and feel is helpful. It would be a little weird having just one area that had different controls than was found anywhere else in the UI.
- Michael
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