Hello Michael and all -
In V4 beta, is there any way to make freehand sketch curves be drawn on the surface of objects ? I understand that I can draw them in an ortho view and then project accordingly, but this involves many "flow breaking" steps. By that I mean that ideally, there should be no need to juggle between viewport and resort to extra tools.
Here is an example of what can be done by relying on an ortho view :
This is fine for this case but it still requires some juggling of views and tools which ideally I would like to avoid.
And here is an example where the current paradigm is quite limiting - attempting to sketch details following changes of surface direction :
As you can see on the bottom capture the sketched lines end up on the grid rather than on the object itself even though Object snap is on. This could be okay if there was a way to project these ground sketches back into the object according to the current 3D viewport but it seems like the Project tools only allows for directions based on the scene axis. Unless I am missing something ?
I'd welcome any suggestion that may help with this workflow. At a high level, said workflow is basically to be able to work with the least amount of view switching and twitchy camera adjustments, favoring what I would call a steady and stable relationship between the user and the viewport : "If I can draw it from this angle, I shouldn't have to draw it from another".
(On a side note, is there a way to append the "repeat" option to a shortcut for the Freehand Sketch tool ?)
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