Hi TwinSnakes, well the projection in your example would function like this - starting with a cube and a 45 degree angled circle:
The way the projection currently works is equivalent to the circle being extruded out:
You can see here where the extruded circle intersects with the cube - that's the resulting curves that you currently get.
This is sort of the regular way that projection works - I mean if you had an actual movie projector lined up in that same direction and the movie projector was showing a picture of a circle, you would get the same kind of shape there.
The way you're describing sounds sort of more like a physics based collision type thing like if the curve was made of stiff wire and was moving along that direction and then slammed into the cube and kind of wrapped around it... Unfortunately I don't have anything that will calculate something like that right now, it would be pretty difficult to make that.
> And that's why I asked for help. I layed down a club curve, but it
> looked stretched when I projected it for my crown.
If you can post your .3dm model file with the stretched curves in it, I might be able to give you some ideas...
- Michael
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