Hi mdesign,
re:
> @Michael: Is it changing something with calulation local Normal direction from point layed over the surface?
> I see that face.evaluateNormal( uv ) and I not`t understand what is U and V values. I know UV but in
> polygonal modeling.
Every NURBS surface has a 2 dimensional UV space associated with it, it's similar to the UV coordinates in polygon modeling.
> Is it works also for rounded shapes?
Yes, it's the same for every NURBS surface. A NURBS surface is made up of a grid of control points going in the U and V directions.
> Is there some node to return U and V values for given point? I yes then it should be easy to get
> normal direction after your latest update.
Sorry no the part of calculating the U and V values that correspond to a 3D point is not set up for script access yet. The "natural" way that NURBS are evaluated is by their parameter space coordinates. Calculating the UV coordinates of a 3D point is not really a part of the natural surface evaluation, it has to be done by a more specialized kind of solver.
- Michael
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