fbx export

 From:  Michael Gibson
9460.13 In reply to 9460.11 
Hi Val,

re:
> Actually I just redid the quads and tri export with the 2016 export. looks like it works fine. I'm a little sad about
> the N-gons as it's a nice easy way to UVmap. Anyway thanks for your help.

So that probably means that the conversion from n-gons to triangles is happening at a different place something like one is handled by the FBX toolkit code and the other one is making n-gons go all the way through to Radeon but it has trouble processing them.

- Michael