fbx export

 From:  val2
9460.1 
Michael,
Blender will not accept a FBX file directly from moi. It complains it is not a high enough version. It demands 2016 (the ini file say 2017 in Moi). I normally out put my files to FBX the run them through the Autodesk FBX convertor (2013) to update them so I can to get them into Blender. Normally there is no issue as Cycle has no trouble with them and Octane has no trouble with them but I have been playing with radeon and they are showing up mangled. When I run the fbx conversion through 3DSMAX 2020 (2019) they work fine in blender so it clearly is the FBX version that is having the trouble. I was wondering if somehow I don't understand what is happening in moi for a correct export version or if there was away to update the FBX exporter so I don't have to go through 3DSMAX or? any insight would be appreciated.
thanks,
Val