Hi ironsightdesign, or maybe it's just some general polygonal artifacts that you don't like? The main way to solve that is to use a higher density mesh when exporting out from MoI.
I've attached an example file, you should get a result like this:
You can also use the "Divide larger than" setting at mesh export time to dice up longer polygons into smaller bits, that should give high quality results without any kind of manual point tweaking needed:
- Michael
|