Meshing Bevels Misaligned

 From:  Michael Gibson
9458.4 In reply to 9458.3 
Hi ironsightdesign, you should only get that kind of banding if you're rendering in some kind of "flat shade" mode where the renderer is not using phong smoothing to make a smooth shaded appearance.

What renderer are you using there?

re:
> Doesnt have any cutaways.

Well I mean if the revolved surface or fillet surfaces are trimmed in any way even with a boolean union instead of a hole. That will then make some surfaces to be longer than others and that will affect the mesh generation too.

I mean like this - usually with a revolve you will get aligned quads:






But once some surfaces are trimmed, some pieces will be longer than others and so get divided up differently than their longer neighboring pieces:





- Michael