Thanks for the explanaition Michael.
The misaligned quads are not always a problem, except when the points are close together. This can cause banding where the shading is broken, and only can solve it by welding those points together. That can get tedious on large models.
Still, what comes out of the rest of the mesh is far better than any other mesher I've tried.
I can't post the model since it's proprietary, but they are almost always exported as .stp out of Solid Edge. Doesnt have any cutaways.

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