Meshing Bevels Misaligned

 From:  ironsightdesign
9458.12 In reply to 9458.11 
Thanks Michael

Understand its how it works based on your previous explanations. I should have said "plans to update the meshing process to help this issue".

"Divide larger than" seems to help to localize the shading errors to a smaller area...now it's just finding a balance between fixing these artifacts and polygon counts.

Thanks for the help!