Meshing Bevels Misaligned

 From:  Michael Gibson
9458.11 In reply to 9458.10 
Hi ironsightdesign,

re:
> Reviving this thread to see if there are any plans to help solve this meshing issue.

No, as described earlier in the thread it's a normal result of how the meshing works.

There's a type of general rendering artifact that you might get when you have long skinny polygons, which it looks like you are getting in the area you have shown.

I would recommend using the "Divide larger than" setting in the meshing options dialog when you export out from MoI, that is also described earlier in this same thread as well:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9458.9

If you are still getting shading problems after using "Divide larger than" to dice up long skinny polygons into more regular sized pieces can you send the model you are having problems with to me at moi@moi3d.com so I can take a look?

- Michael