Revolve command [Wish]

 From:  Michael Gibson
9455.10 In reply to 9455.9 
Hi Przemas,

re:
> Also I recall a video with one of the well known concept artists (I think it was Maciej Kuciara) that
> compared MoI with other packages and he pointed out that he prefered other packages as they
> were more interactive, gave him more visual feedback.

Yes, but that's normal and to be expected because MoI isn't a tool that is 100% focused on very advanced users sculpting things interactively in the 3D view like ZBrush for example.

That isn't to say that I think that interactivity is bad, just that in MoI it's not the single overriding goal and there are other things that also have a lot of weight like being easy to use, easy to learn.

There's also kind of an overall concept that MoI is focused on that when you know what you want it should be quick to get that. There's also quite a bit of weight on trying to be able to drive things using 2D a lot if possible.

But one thing I don't like about the current revolve too much is that usually commands in MoI that do point picks and have numeric input fields do put the numeric input as a separate stage after doing the point picking. Revolve doesn't do that to avoid the additional stage in the command but it is also good to have consistency between how commands operate generally as well.

I'm pretty conservative about adding in additional stages but increased consistency and interactivity together does sound like a pretty good payoff... I'd need to let it settle it a little more. I'm not really able to work on that right now with finishing v4 taking up all my time currently but if you bring it up again during the v5 beta time period that would probably be a good time to dig into it. There will probably be a few other cases in v5 where commands will need an extra stage added to give some additional functionality so it might go well with that.

- Michael