Hi Michael,
> Yes, that's a feature of the SubD importer that it combines patches to make larger surfaces where possible.
Ah I see how it works now with an actual model part. Yeah big difference, much better without hundreds of quads. Very cool.
So how do I get the "SubD > create > from file" to import at the same scale and X/Y/Z position as the Blender created OBJ? I was able to scale it up by just changing the decimal place but...is there an automatic way to do it?
I looked at the Import/Export options in MoI "OBJ options"...scale factor is at "1". I'm assuming that means 1:1 scale? Blender test model is 430.0mm wide...but imports to MoI at 0.43mm.
> Max's ImportOBJ script
Tried Max's "exact" trick..."_ImportOBJ exact.htm" and "_ImportOBJ exact.js" Command files...but I get an error message.
Thx,
M
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