Hi Death, it's not a bug in either one, for you to get the behavior you want you need UV coordinates set up and the ones that MoI exports are not suitable for your purposes so you need to set new ones up in Substance Painter.
In the future I would like to make MoI's default exported UV coordinates behave like you want but currently they do not so you need to set that up in your receiving application.
You could also use some of these tools to set up the uv mapping:
UVMapper: http://www.uvmapper.com/
Unwrap3D: http://www.unwrap3d.com/u3d/index.aspx
Unfold3D: http://www.polygonal-design.fr/
> the weird thing is, it works in Tool-bag and the Owlet, so I am confused.
The ones where it works are not using UV mapping and the ones where you are having problems with are dependent on a good UV mapping to be set up.
- Michael
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