Hi All,
thanks for the info and help, much appreciated. In the end, it boils down to what Michael said: UV unwrapping.
It seems it takes more time to unwrap than to model something this simple.
I tried the "unwrappers" mentioned, but don't want to go that route. This was just a bare-bones simple test model and it will turn into a nightmare for a complex model, that's for sure.
MoI is great because it it simple and fast to use (besides all the complexity under the hood) and it doens't take a thousand page manual and hundreds of hidden button in some drop-downs to use it. I love this approach and IMHO is the best 3d modeler out there to use if one just wants to model and get things done.
My quest is to find the equivalent in the materials/painting and animation/rendering of the models created.
Unwrapping is going to be too time consuming to be an option for future complex models. What I did find however, is that if you name the materials and set them in MoI, they will come across for some apps to use. It seems however, that Moi only exports the selected colors and the names given to the materials do NOT "stick" to the material selection/definition. When I export in OBJ format some apps, like Armorpaint and SP get the materials (colors) right, but assign the names incorrectly. The windows for example become object1 and object 3, the door object2 and the wall was correctly named.
Anyway, in Owlet one can just drag and drop the materials to the objects and it works fine without any unwrapping or other prep. So it is just a matter of finding the perfect combination of apps to make it all work.
Thank you all for taking the time to respond and help.
What is your guy's workflow and what programs do you use for this, once your modeling is done?
|