Hi MoI3d people,
am new here, MoI is a great program! My main usecase is currently to get STEP files from subd models built in Blender. But I also want to use it for adding round features in mesh models (like fillets) - all cases where mesh representation isn't optimal.
Found this nice plugin that allows to get models from Blender into MoI and the other way around with one (well, two) click(s): https://github.com/TitusLVR/BMOI_Connector
Both directions work well for for me on first sight. But for some reason I cannot edit the imported mesh in MoI, clicking on "Show pts" does nothing. If I use the function on geometry that I have built inside MoI from scratch then it works without problems. Which preconditions does a mesh have to fulfill that I can edit it ('s points) in MoI?
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