Hello Mark!
Nice job there.
What I want to ask is if you are able to further modify geo created in MoI later in Modo without breaking the shading (explicit/custom normals I think it is called?).
Because I tried this workflow with 3DS Max and it seems that you can't modify geo (like add new cuts etc) in it without breaking vertex normals/shading, which kinda limits all the potential of this workflow. And I wonder if this is Max's problem or I just want too much.
Thanks!
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